Tom Moher. Macroworlds are simulations experienced through interaction with an ecology of personal and shared digital devices distributed throughout the physical space of classrooms. Nutella is a software development and run-time environment for macroworlds. Project: Community Knowledge Construction in the Instrumented Classroom This is a station in the Cyberlearning 2016 Gallery Walk.
Liza Cummings and Sharon Locke. Middle school students are building a comprehensive database and a content-rich digital map showcasing their research into the history and culture of the city of East St. Louis and its inhabitants. Project: Digital East St. Louis: Using Digital Humanities to Promote Interest in Computing Careers This is a station in […]
Andrew Krumm. In this poster, we will provide an overview of how researchers and practitioners in a charter management organization collaborated to produce original analyses and drive local improvement efforts. Project: Elaborating Data Intensive Research Methods through Researcher-Practitioner Partnerships This is a station in the Cyberlearning 2016 Gallery Walk.
Ethan Danahy. The InterLACE research and development project at Tufts University is creating interactive digital tools for capturing and interactive with students ideas to foster peer-to-peer learning and collaborative knowledge building. Project: InterLACE (Interactive Learning and Collaboration Environment) This is a station in the Cyberlearning 2016 Gallery Walk.
Tamara Clegg. We advance a new genre of embodied technology tools (and associated learning activities) for STEM learning that display learners’ physiological functions in real-time on wearable, e-textile shirts and large displays. Project: BodyVis: Advancing New Science Learning and Inquiry Experiences via Custom Designed Wearable On-Body Sensing and Visualization This is a station in the […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Building systems from Scratch: Students create games to learn Earth science Gillian Puttick We will discuss our proposed design based research approach to the development of an intervention that integrates computing into middle school learning about climate science by interweaving game design and […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Designing Digital Rails to Foster Scientific Curiosity around Museum Collections Michael Horn We are investigating whether interactive digital rails can foster visitor curiosity and engagement around the authentic artifacts and specimens in a natural history museum, like The Field Museum in Chicago. Project: […]
Location: Salon 1This is a roundtable in the Cyberlearning 2016 Roundtable session. Microgenetic Learning Analytics: Towards a New Method of Discourse Analysis Florence Sullivan We present our work-in-progress on the development of the MLA research approach: a theoretically based, computational method for performing microgenetic analysis of collaborative problem-solving conversations in technology rich learning environments. Project: […]
Location: Salon 1This is a roundtable in the Cyberlearning 2016 Roundtable session. Smart Education: Internet-of-Things and wearables for learning analytics Nirit Glazer Gulliver Innovative Learning is a smart education platform that uses wearable and Internet-of-Things technologies to collect data on individual students during kinesthetic activities for the purpose of learning analytics. Project: Homepage, NSF Award […]
Location: Salon 3This is a roundtable in the Cyberlearning 2016 Roundtable session. Developing infrastructure for LS-CS collaboration: Implications for PD Dor Abrahamson In the course of building materials for a collaboration between LS and CS researchers, we created new solutions for documenting multimodal tutorial utterance in a form conducive for virtual animation. These forms may […]