Embodied & Wearable

roundtableLocation: Salon 1
This is a roundtable in the Cyberlearning 2016 Roundtable session.

Smart Education: Internet-of-Things and wearables for learning analytics

Nirit Glazer
Gulliver Innovative Learning is a smart education platform that uses wearable and Internet-of-Things technologies to collect data on individual students during kinesthetic activities for the purpose of learning analytics.
Project: Homepage, NSF Award #1533741 – I-Corps: Gulliver Innovative Learning: a Platform for Managing Kinesthetic Activities

Engaging with Cross-Cutting Concepts Through Embodied Interactions

Robb Lindgren
The ELASTICS project seeks to push boundaries for what is possible with gesture recognition and interactive learning environment by creating simulations leveraging research on how students use their bodies to reason about cross-cutting ideas in STEM.
Project: NSF Award #1441563 – DIP: Developing Crosscutting Concepts in STEM with Simulation Theaters for Embodied Leanring