Category Archives: CL16

Cyber-Eye: Empowering Learning through Unmanned Aerial Vehicles

Ivan Mutis. The Cyber-Eye approach seeks to revolutionize CEM learning and amplify students’ understanding of the dynamic complexity of the CEM physical and social contexts through aerial visualizations using Unmanned Aerial Systems (UAS). Project: Cyber-Eye: Empowering Learning through Remote Visualizations using Unmanned Aerial Systems This is a station in the Cyberlearning 2016 Gallery Walk.

Augmented Reality Mobile Games for Language Learning and Revitalization

Jonathon Reinhardt. The PIKDL project sponsored a symposium for Mojave educators to develop a language and culture learning narrative game “ ‘Analy Nyuwiich: The Mesquite Tree” using ARIS. More games, a user manual, and future workshops are currently under development. Project: Partnerships in Indigenous Knowledge and Digital Literacies This is a station in the Cyberlearning […]

Adapting to Affect in Multimodal Dialogue-Rich Interaction with Middle School Students

James Lester. The major goals of the project are to design, develop, and refine an integrated affect and dialogue management model that adaptively responds to students’ affective states in the course of their learning interactions. Project: Adapting to Affect in Multimodal Dialogue-Rich Interaction with Middle School Students This is a station in the Cyberlearning 2016 […]

Constructionism in Learning: Sustainable Lifecycle Engineering (CooL:SLiCE)

Carolyn E. Psenka. Wayne State, Penn State and Oregon State universities are collaborating to develop the CooL:SLiCE cyberlearning platform for enabling research in support of sustainable lifecycle engineering education. The CooL:SLiCE cyber-platform consists of three main modules for analyses of environmentally responsible product design: an online CAD and design repository, a manufacturing analysis engine, and […]

EXAMINE Lab: Understanding Physics With Augmented Reality Visualizations

Kirsten Butcher. EXAMINE Lab is an augmented reality annotation system implemented on tablet devices for hands-on experimentation in physics. Our work explores how annotated views of hands-on activities can support the development of conceptual physics understanding. Project: EXAMINE Lab: Hands-On, Augmented Reality Learning in Physics This is a station in the Cyberlearning 2016 Gallery Walk.

CyWrite: an automated writing evaluation system

Evgeny Chukharev-Hudilainen. CyWrite is a system for automated writing evaluation (AWE) that provides product- and process-based feedback to learners of writing on their drafts. It is the first AWE system to incorporate combined keystroke logging and eye tracking technology. Project: CyWrite This is a station in the Cyberlearning 2016 Gallery Walk.