Location: Salon 3This is a roundtable in the Cyberlearning 2016 Roundtable session. Design based research on learning in the making Kimberly Sheridan Discussion on process and findings from design experiments, studying how different learning contexts affect children’s interest and sense of agency in their making, their ideation for future projects, and their understanding of STEM […]
Location: Salon 2This is a roundtable in the Cyberlearning 2016 Roundtable session. Building Distributed Communities of Practice among K-12 STEM Educators Susan Straus A longitudinal study examines factors that motivate K-12 STEM teachers to collaborate in online communities of practice, characterizes the nature of participation, and analyzes how participation contributes to sociotechnical capital and job […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Facilitating STEM Literacy through Infographics (SLI) in Diverse Contexts Joseph Polman We will discuss resources and activities our collaborative project is developing and researching to facilitate youth engagement in data journalism in a diverse set of contexts—high schools, an intensive summer camp, and […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Developing the Invention Coach With Naturalistic Studies of Teacher Guidance Jenna Marks We describe a study of naturalistic teacher guidance for an exploratory learning activity called Invention. Findings have informed the design of a computerized Invention Coach and may apply more broadly to […]
Location: Salon 2This is a roundtable in the Cyberlearning 2016 Roundtable session. Designing CSCL tools in Engineering Classrooms Emma Mercier This project focuses on the creation of tools to support the creation of joint representations within groups, and tools for teaching assistants to monitor and consolidate the learning that is going on. Project: Homepage, NSF […]
Location: Salon 2This is a roundtable in the Cyberlearning 2016 Roundtable session. Earthquake Rebuild: Designing Intrinsic Integration of Learning and Gaming Fengfeng Ke I will report on a design-based study that examines core game mechanics that enable an intrinsic integration of domain-specific learning in Earthquake Rebuild, a 3D epistemic simulation game. Project: Homepage, NSF Award […]
Emma Mercier. The CSTEPS project focuses on collaborative sketch tools. In this demo, our latest software that allows for synced sketching across devices will be shown. Project: Fostering Collaborative Drawing and Problem Solving through Digital Sketch and Touch This is a station in the Cyberlearning 2016 Gallery Walk.
Location: Alcott BoardroomThis is a roundtable in the Cyberlearning 2016 Roundtable session. Speech-Based Learning Analytics for Collaboration Cynthia D’Angelo This project involves collecting students’ speech while they work together on computer-supported collaborative tasks. We will discuss how to integrate multiple forms of student input (speech, online logs, etc.) into coherent analyses. Project: Homepage, NSF Award […]
Ethan Hilton. Persketchtivity is a natural sketch-based AI tool to help engineering students master free-hand sketching. Visual communication and visual thinking strongly supports engineering design and innovation. Project: 5. EXP: Collaborative Research: PerSketchTivity- Empowering and Inspiring Creative, Competent, Communicative, and Effective Engineers through Perspective Sketching This is a station in the Cyberlearning 2016 Gallery Walk.
Caitlin Martin and Denise Nacu. We share the Digital Youth Divas platform, designed to engage middle school girls, especially those from underserved communities, with computational projects. We highlight features to support learning and development through community and mentoring. Project: Developing Frameworks, Tools, and Social Practices to Support Effective Instructor Use of Online Social Learning Networks […]