Category Archives: CL16

Taking Games to School

Teon Edwards. We’re building and researching prototype data visualizations, online community tools, and other resources to help teachers bridge between students’ free-choice game play of Zoombinis and the classroom. Check out what we’ve learned and what we plan. Project: Taking Games to School This is a station in the Cyberlearning 2016 Gallery Walk.

Measuring STEM Learning in Games

Jodi Asbell-Clarke. We will discuss the methods we use to measure implicit understandings of physics and computational thinking in games. We will show examples of the games and describe the learning analytics and findings. Project: Implicit STEM Learning in Games (multiple grants) This is a station in the Cyberlearning 2016 Gallery Walk.

Roundtables

Back to CL16 Program The purpose of the roundtable session at Cyberlearning 2016 is to learn about multiple ongoing projects on a certain topic. How does the Roundtable session work? The roundtable session will take place 9:15 to 10:15 on Day 1, so it’s a good opportunity to get to know your peers early in […]