Shuchi Grover. In this Cyberlearning EXP, SRI and CMU, in partnership with researchers at Stanford and UC, Santa, Cruz are using learning analytics and evidence-centered design to study programming process […]
Leslie Schneider. Visual Classrooms is a research validated collaboration platform designed to improve student engagement and support interactive learning and adaptive instruction. Our interactive digital whiteboard encourages students to quickly […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Learning Analytics 2.0 Yariv Glazer Learning Analytics 2.0 consumes data of student engagement in smart education curriculum that […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Reimagining the Digital Textbook Erin Walker I will describe our efforts to reimagine and redesign the digital textbook […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Learning by teaching SimStudent: Advancing the theory of learning with a teachable synthetic peer Noburu Matsuda Live demo […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. WISEngineering: Supporting precollege engineering design Jennie Chiu We will present WISEngineering, a new web-based engineering design learning environment, […]
Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Connecting Idea Threads Across Communities for Sustained Knowledge Building Jianwei Zhang This project will test multilevel designs to […]
Jianwei Zhang. Beyond micro-level representations of ideas in online discourse as postings and build-ons, ITM uses an idea thread to represent a line of inquiry and clusters of idea threads […]
Ivon Arroyo. We quantified a measure of emotion in student self-reports; e.g., what students describe as “frustration” may differ between individuals in terms of valence and activation. We asked students […]
Kylie Peppler. BeeSim, a participatory simulation where young students (grades K-3) enact the roles of honeybees through the assistance of electronically-enhanced e-puppets, is designed to enhance youths’ understanding of complex […]