Category Archives: CL16

Macroworlds and an infrastructure for making them

Tom Moher. Macroworlds are simulations experienced through interaction with an ecology of personal and shared digital devices distributed throughout the physical space of classrooms. Nutella is a software development and run-time environment for macroworlds. Project: Community Knowledge Construction in the Instrumented Classroom This is a station in the Cyberlearning 2016 Gallery Walk.

BodyVis: Advancing New Science Learning Experiences via Wearable On-Body Sensing

Tamara Clegg. We advance a new genre of embodied technology tools (and associated learning activities) for STEM learning that display learners’ physiological functions in real-time on wearable, e-textile shirts and large displays. Project: BodyVis: Advancing New Science Learning and Inquiry Experiences via Custom Designed Wearable On-Body Sensing and Visualization This is a station in the […]

Learning about Climate

Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Building systems from Scratch: Students create games to learn Earth science Gillian Puttick We will discuss our proposed design based research approach to the development of an intervention that integrates computing into middle school learning about climate science by interweaving game design and […]

Informal Learning

Location: Ballroom C+D+EThis is a roundtable in the Cyberlearning 2016 Roundtable session. Designing Digital Rails to Foster Scientific Curiosity around Museum Collections Michael Horn We are investigating whether interactive digital rails can foster visitor curiosity and engagement around the authentic artifacts and specimens in a natural history museum, like The Field Museum in Chicago. Project: […]

Learning Analytics

Location: Salon 1This is a roundtable in the Cyberlearning 2016 Roundtable session. Microgenetic Learning Analytics: Towards a New Method of Discourse Analysis Florence Sullivan We present our work-in-progress on the development of the MLA research approach: a theoretically based, computational method for performing microgenetic analysis of collaborative problem-solving conversations in technology rich learning environments. Project: […]

Embodied & Wearable

Location: Salon 1This is a roundtable in the Cyberlearning 2016 Roundtable session. Smart Education: Internet-of-Things and wearables for learning analytics Nirit Glazer Gulliver Innovative Learning is a smart education platform that uses wearable and Internet-of-Things technologies to collect data on individual students during kinesthetic activities for the purpose of learning analytics. Project: Homepage, NSF Award […]

Multimodal & Neural

Location: Salon 3This is a roundtable in the Cyberlearning 2016 Roundtable session. Developing infrastructure for LS-CS collaboration: Implications for PD Dor Abrahamson In the course of building materials for a collaboration between LS and CS researchers, we created new solutions for documenting multimodal tutorial utterance in a form conducive for virtual animation. These forms may […]