Ivan Mutis. The Cyber-Eye approach seeks to revolutionize CEM learning and amplify students’ understanding of the dynamic complexity of the CEM physical and social contexts through aerial visualizations using Unmanned […]
Category Archives: CL16
Augmented Reality Mobile Games for Language Learning and Revitalization
Jonathon Reinhardt. The PIKDL project sponsored a symposium for Mojave educators to develop a language and culture learning narrative game “ ‘Analy Nyuwiich: The Mesquite Tree” using ARIS. More games, […]
EMBRACE: Enhanced Moved by Reading to Accelerate Comprehension in English
Erin Walker. This poster and demo will showcase the EMBRACE iPad app, an intelligent tutoring system for reading comprehension. The application works by scaffolding young English Language Learners as they […]
Adapting to Affect in Multimodal Dialogue-Rich Interaction with Middle School Students
James Lester. The major goals of the project are to design, develop, and refine an integrated affect and dialogue management model that adaptively responds to students’ affective states in the […]
Constructionism in Learning: Sustainable Lifecycle Engineering (CooL:SLiCE)
Carolyn E. Psenka. Wayne State, Penn State and Oregon State universities are collaborating to develop the CooL:SLiCE cyberlearning platform for enabling research in support of sustainable lifecycle engineering education. The […]
EarSketch: A STEAM Approach to Broadening Participation in High School CS
Douglas Edwards. EarSketch creates a free browser based authentic learning environment where students learn to code in Python or Javascript and remix music by music industry veterans in the high […]
Analyzing Collaboration Quality of Small Group Interactions Using Speech Data
Cynthia D’Angelo. This demo shows our three-person collaboration activity station and we will present the preliminary results of group level collaboration quality coding as a first step in automating targeted […]
The Invention Coach: An Intelligent Exploratory Learning Environment
Jenna Marks. We describe the design of the Invention Coach, which is based on a two-pronged approach. Our design was informed by our own study of naturalistic teacher guidance for […]
EXAMINE Lab: Understanding Physics With Augmented Reality Visualizations
Kirsten Butcher. EXAMINE Lab is an augmented reality annotation system implemented on tablet devices for hands-on experimentation in physics. Our work explores how annotated views of hands-on activities can support […]
CyWrite: an automated writing evaluation system
Evgeny Chukharev-Hudilainen. CyWrite is a system for automated writing evaluation (AWE) that provides product- and process-based feedback to learners of writing on their drafts. It is the first AWE system […]