Tag Archives: Games and game making

EXP: Augmenting Household Technologies for Learning and Whole Family Participation: Heating and Cooling Control as an Exploratory Case

PIs: Michael Horn, Reed Stevens Northwestern University Award Details This project is exploring possibilities in promoting learning activities among urban families in the informal setting of their homes. The investigation is in the context of energy management. The PIs are building a tablet-based simulation and supporting resource materials that are being integrated with smart programmable […]

Workshop: Improving Capacity for Game-Based Research to Scale

PI: Kurt Squire University of Wisconsin-Madison Award Details A growing number of educators are looking to game-based learning approaches to increase interest in and understanding of major science mathematics, engineering and technology (STEM) concepts. Serious games have demonstrated the capacity to engage learners in complex domains through role playing and problem solving. A key hypothesis […]

DIP: ‘Hard Fun’ Learning Mathematics: Stimulating Number Sense

PIs: Daphne Bavelier, Justin Halberda, Alan Gershenfeld, Michael Angst, Michael Levine University of Rochester Award Detail This project focuses on development of number sense in 7 to 11 year old students through a 3D action game that will train the brain. The project tests a hypothesis that playing a number-sense action game can help children […]

Virtual Environment Interactions: Exploring Grounded Embodied Pedagogy in Support of Computational Thinking

PIs: Shaundra Daily, Sabarish Babu, Sophie Joerg, Alison Leonard Clemson University Award Details This INSPIRE award is partially funded by the CE21 Program in the Division of Computer & Network Systems in the Directorate for Computer & Information Science & engineering (CISE), the Cyberlearning Program in the Division of Information & Intelligent Systems in the […]

INDP: Collaborative Research: Coding for All: Interest-Driven Trajectories to Computational Fluency

PIs: Mitchel Resnick, Natalie Rusk, MIT (Award Details) Mizuko Ito, University of California-Irvine (Award Details) Urs Gasser, Harvard University (Award Details) This Cyberlearning Integration and Deployment (INDP) project brings together an interdisciplinary research team from the MIT Media Lab, the Digital Media and Learning Hub at University of California Irvine, and Harvard University’s Berkman Center […]

DIP: BioSim: Developing a Wearable Toolkit for Teaching Complex Science Through Embodied Play

PIs: Kylie Peppler, Armin Moczek, Joshua Danish Indiana University Award Details In this Cyberlearning: Transforming Education DIP (Development and Implementation) Project, the PIs focus on better promoting science learning in early elementary school (grades K-3). They focus in the discipline of life sciences, with specific focus on complex biological systems. The approach to learning about […]

BCC-EHR: Learning Games Playdata Consortium (PDC): A Consortium for Digital Analytics and Techniques for Assessment with Learning Games

PIs: Matthew Berland, David Krakauer, Richard Halverson, Kurt Squire University of Wisconsin-Madison Award Details The goal of this project is to develop a research community and infrastructure for learning analytics in digital games for learning. The project will convene a series of meetings that will: 1) establish standards for capturing and storing click-stream data from […]

EAGER: TAEMILE: Towards Automating Experience Management in Interactive Learning Environments

PIs: Jichen Zhu, Glen Muschio, Aroutis Foster Drexel University Award Details A key challenge for interactive learning environments is how to automatically co-regulate “balancing learners” autonomy with the pedagogical processes intended by educators. In this Cyberlearning: Transforming Education EAGER project, the PIs are exploring the use of experience management (EM) to address this issue. They […]

EXP: Exploring the Potential of Mobile Augmented Reality for Scaffolding Historical Inquiry Learning

PIs: Doug Bowman, David Hicks, Jeffrey Ogle, David Cline Virginia Polytechnic Institute and State University Award Details In this Cyberlearning: Transforming Education EXP project, researchers are addressing how and for what purposes Augmented Reality (AR) technologies can be used to support learning of critical inquiry strategies and processes; the question is being explored in the […]