CTSiM implements a visual mode of programming to enable students to represent phenomena computationally without having to learn the syntax of a programming language.
One of the reasons that science is difficult for students is because many scientific phenomena are invisible to the naked eye. To help students see science concepts in action in the real world, researchers at the Concord Consortium and the University of Virginia have developed mixed-reality technologies that augment hands-on laboratory activities with sensor-driven computer simulations.
Researchers from the University of Illinois at Chicago have designed a method for turning elementary school classrooms into imaginary places—subduction zones, planetary systems, small towns sitting atop aquifers, or ecological habitats—that become the object of collective scientific investigation.
Students normally have unjustified positions, or include irrelevant information as evidence. ArgumentPeer helps students learn how to build strong arguments; it has been deployed in professional, graduate settings (law), and undergraduate settings (research methods).
Usually when a student pulls out a cell phone in science class, the teacher takes objection. But that’s changing with the introduction of new mobile apps and web technologies developed by the University of Massachusetts Lowell (UML) and Machine Science Inc.