And interactive learning map, in contrast to a straight disciplinary map, is a map that is based on research on learning and tries to delineate the landmarks/or obstacles that are essential to understanding a big idea. Our learning map helps teachers create personalized learning resources for students in middle grades math in a coherent way.
RALL-E robots are Chinese-speaking robots that create a safe environment for learners to practice their conversational skills. These robots create the experience of a conversation through a lifelike range of facial expressions and gestures coupled with innovative language acquisition-based dialog software.
As a result of playing a videogame that syncs with 24/7 wearable monitors, youth ages 11-14 are increasing their fitness awareness and physical activity.
The world is excited about blended learning as a solution for the educational system, but how do we make sense of the learning that’s taking place in an online context and have it connect fluidly to in-school, face-to-face learning opportunities? We are helping teachers have command over the different type of spaces that are part of online learning environments.
SimBio is providing immediate feedback on open-ended, higher-order thinking skill tasks by putting enough constraints on open ended assessments to be able to have a computer algorithm recognize what the students is thinking, and giving them appropriate feedback.
Researchers at The Ohio State University developed GeoGame – Green Revolution – India, helping students learn facts about farming in India and, in particular, to appreciate how complex farming can be!
With a head-mounted display, deaf children can see sign language even when their head is turned away from the signer, allowing them to “hear” explanations and see scientific phenomena at the same time.
Open digital resources created at MIT and elsewhere, translated into Kreyol, are providing portable virtual laboratories to Haitian universities and high schools, most of which do not have access to traditional physical laboratories.
Connected Worlds invites visitors to explore issues of sustainability within the context of imaginative, playful, immersive worlds.
This project demonstrates how making these connections during early adolescence helps to spark aspirations to pursue STEM-related interests and academic pursuits.