Fengfeng Ke. This poster will demonstrate Earthquake Rebuild, a 3D epistemic simulation game that aims to promote active math learning for middle-school students. Project: Earthquake Rebuild: Mathematical Thinking and Learning […]
Category Archives: CL16
Gulliver Innovative Learning: a Platform for Managing Kinesthetic Activities
Nirit Glazer. The goal of PlayFlu by Gulliver Innovative Learning is to EDUCATE kids and parents about the BENEFITS of vaccinations in order to INCREASE vaccination rates in our community. […]
Taking Games to School
Teon Edwards. We’re building and researching prototype data visualizations, online community tools, and other resources to help teachers bridge between students’ free-choice game play of Zoombinis and the classroom. Check […]
Making In-Class Problem Solving Interactive and Real-time Using Mobile Devices
Mohammad Fuad. Mobile Response System (MRS) provides faculty with the opportunity of evidence-based teaching by allowing students with interactive exercises with different learning outcomes and by getting an instant feedback […]
Data Science Games—Rapid Iteration through Game, Data, Model => STEM Learning
William Finzer. The defining characteristics of a data science game are: a game is embedded in a data analysis environment; data from the game flow seamlessly into the surrounding environment; […]
Measuring STEM Learning in Games
Jodi Asbell-Clarke. We will discuss the methods we use to measure implicit understandings of physics and computational thinking in games. We will show examples of the games and describe the […]
Roundtables
Back to CL16 Program The purpose of the roundtable session at Cyberlearning 2016 is to learn about multiple ongoing projects on a certain topic. How does the Roundtable session work? […]