Amy Ogan is an Assistant Professor in the Human-Computer Interaction Institute at Carnegie Mellon University.
Meet Amy Ogan
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Amy Ogan is an Assistant Professor in the Human-Computer Interaction Institute at Carnegie Mellon University.
As a result of playing a videogame that syncs with 24/7 wearable monitors, youth ages 11-14 are increasing their fitness awareness and physical activity.
Computer-based games and virtual worlds provide opportunities for players to think about choices, take action, and see the impact of their decisions in a meaningful context.
Many Cyberlearning researchers know that their work could make a significant positive impact on today’s educational products and practices, if only there were a way to get it out there.
The world is excited about blended learning as a solution for the educational system, but how do we make sense of the learning that’s taking place in an online context and have it connect fluidly to in-school, face-to-face learning opportunities? We are helping teachers have command over the different type of spaces that are part of online learning environments.
Mark Warschauer is a Professor of Education and Informatics at the University of California, Irvine, and Associate Dean of UC Irvine’s School of Education.
Janet Kolodner is a former program officer for the NSF Cyberlearning Program and Regents Professor in the School of Interactive Computing at Georgia Institute of Technology.
Formative assessment occurs when teachers check student understanding and guide decision making to improve learning.
The National Academy is requesting feedback from the community on the NAS study “Future Directions for NSF Advanced Computing Infrastructure to Support U.S. Science in 2017-2020”. Advanced computing infrastructure has […]
Dear Cyberlearning community colleagues, NSF announced on Tuesday, September 30 (at a White House conference), several new funding opportunities relevant to cognitive science and cognitive neuroscience that relate to the […]