Tag Archives: Collaborative and/or participatory learning

EXP: Educating Teens to Understand Personal Health (GET-UP)

PIs: Cynthia Ching, J. Bruce German University of California-Davis Award Details This team is creating a new kind of video-game, one that incorporates the changing characteristics of the person playing the game into the game play itself. This provides game players (learners) with an alternate perspective on their own capabilities and the effects and impacts […]

EXP: Learning in the Making: Studying and Designing Makerspaces

PIs: Erica Halverson, Kimberly Sheridan University of Wisconsin-Madison Award Details This project takes an ethnographic and design-based approach to understanding how and what people learn from participation in makerspaces and explores the features of those environments that can be leveraged to better promote learning. Makerspaces are physical locations where people (often families) get together to […]

EXP: Constructing Multimedia Artifacts Using a Video Repository

PIs: Carolyn Maher, Cindy Hmelo-Silver, Grace Agnew, Susan Golbeck, Marjory Palius Rutgers University New Brunswick Award Details This PI team is investigating three aspects of the use of video in education: i) how people learn with video, ii) the role of technology in supporting use of the vast corpora of video generated by decades of […]

EAGER: Collaborative Mathematics Learning with Robots

PI: Harry Cheng University of California-Davis This PI team asks (i) how to use the affordances of modular robotics for distributing work among individuals in a student groups to promote both better engagement and better learning among those learning algebra and (ii) what can be learned more generally from this effort about orchestrating and supporting […]

EAGER: Promoting Algebra Learning Through an Accessible Expression System for Students with Visual Impairments and Blindness

PI: Derrick Smith, Erica Slate University of Alabama in Huntsville Award Details The long-term goal of the PIs for this project is to transform the enterprise of STEM education for blind students and those with visual impairments by creating a fully accessible teaching platform that acknowledges their special needs. Learning of mathematics for students with […]