9/1/18-8/31/21 PIs: Vincent Aleven, Nikol Rummel Carnegie-Mellon University Award Details This project will create and demonstrate new technology that supports dynamically-differentiated instruction for the classroom of the future. This new vision centers on carefully-designed partnerships between teachers, students, and artificial intelligence (AI). AI-powered learning software will support students during problem-solving practice, providing either individual guidance […]
Tag Archives: Augmented/virtual/mixed reality
Catalyzing Scientific Inquiry and Engineering through Wearable Intersubjective Sensation Devices
8/01/2017-7/31/2020 PI: R. Benjamin Shapiro University of Colorado at Boulder Award Details This project will investigate how to improve young people’s science skills, and to increase their perceptions of science as a pro-social field, through the design and enactment of a new science education approach that emphasizes curiosity about and investigation of animal perception and […]
EAGER: Making with Understanding
9/01/2017-8/31/2019 PI: Bertrand Schneider Harvard University Award Details There is a new cultural movement where everyday people tinker with concepts in STEM (Science, Technology, Engineering, Mathematics), simply for the purpose of satisfying creativity and curiosity. This “maker movement” is powered by the wide availability of low-cost electronics and manufacturing tools, which allow amateur makers to […]
EXP: Collaborative Research: Cultivating Apprenticeship Learning for Architecture, Engineering, and Construction Using Mixed Reality
9/01/2017-8/31/2020 PIs: Steven Ayer, Jeremi London, Arizona State University (Award Details) Wei Wu, California State University-Fresno Foundation (Award Details) For students pursuing careers in the architecture, engineering, and construction industry, learning multi-faceted skills are critical for career success. To enable this range of skill development, many schools and universities participate in student-based design and build […]
EXP: Collaborative Research: Extracting Salient Scenarios from Interaction Logs (ESSIL)
9/1/16-8/31/18 PIs: Andee Rubin, TERC Inc (Award Details) Barbara Grosz, Harvard University (Award Details) Leilah Lyons, New York Hall of Science (Award Details) The Extracting Salient Scenarios from Interaction Logs (ESSIL) project proposes to develop a new type of educational technology to support students’ learning about complex systems from their participation in a multi-person immersive […]
DIP: Collaborative Research: Interactive Science Through Technology Enhanced Play (iSTEP)
PIs: Noel Enyedy, Carlos Wagmister, Jeffrey Burke, UCLA (Award Details) Joshua Danish, Indiana University (Award Details) The iSTEP project addresses a basic research question by exploring the role of the body and physical activity in learning through the design of a new genre of developmentally appropriate learning technologies for young children. There is increasing recognition […]
EXP: Advancing Early STEM Learning through Haptic Feedback Displays
PIs: Anne Marie Piper, Ellen Wartella, J. Edward Colgate Northwestern University Award Details Improving Science, Technology, Engineering and Mathematics (STEM) education is a national priority. Children in the U.S. have continued to fall behind their international peers in math and science scores on international assessments. Not only are students behind in STEM concepts, but they […]
DIP: Developing Crosscutting Concepts in STEM with Simulation and Embodied Learning
PIs: Robb Lindgren, Guy Garnett, Jose Mestre, Alan Craig University of Illinois at Urbana-Champaign Award Details This proposal uses advances in multimodal immersive interfaces, such as sensors that allow motion detection (like the Microsoft Kinect) to examine questions about how learners think with their bodies as they make sense of science concepts like ‘scale’ or […]
EAGER: Designing and Exploring the Impact of Learning Technologies on Youth Fitness Practices
PIs: Cynthia Ching, Sara Schaefer, Robin Hunicke University of California-Davis Award Details n this Cyberlearning EAGER project, the team is working towards design of an immersive virtual world in which learners play themselves in a narrative as they attempt a variety of challenges and experience how changes in their exercise and eating behaviors lead to […]
DIP: Collaborative Research: Taking Hands-on Experimentation to the Cloud: Comparing Physical and Virtual Models in Biology on a Massive Scale
PIs: Ingmar Hans Riedel-Kruse, Paulo Blikstein Stanford University Award Details In this Cyberlearning: Transforming Education DIP project, the PIs are building and evaluating a technological and curricular infrastructure to empower scalable, low-cost experimentations for undergraduates and K-12 students in the life sciences. The infrastructure exploits two technologies that have been developed by the PIs: biotic […]