Tag Archives: Augmented reality/immersive environments

Signing Avatars & Immersive Learning (SAIL): Development and Testing of a Novel Embodied Learning Environment

8/1/18-7/31/20 PIs: Lorna Quandt, Melissa Malzkuhn Gallaudet University Award Details Improved resources for learning American Sign Language (ASL) are in high demand. Traditional educational materials for ASL tend to include books and videos, but there has been limited progress in using cutting-edge technologies to harness the visual-spatial nature of ASL for improved learning outcomes. Interactive […]

Human/AI Co-Orchestration of Dynamically-Differentiated Collaborative Classrooms

9/1/18-8/31/21 PIs: Vincent Aleven, Nikol Rummel Carnegie-Mellon University Award Details This project will create and demonstrate new technology that supports dynamically-differentiated instruction for the classroom of the future. This new vision centers on carefully-designed partnerships between teachers, students, and artificial intelligence (AI). AI-powered learning software will support students during problem-solving practice, providing either individual guidance […]

Catalyzing Scientific Inquiry and Engineering through Wearable Intersubjective Sensation Devices

8/01/2017-7/31/2020 PI: R. Benjamin Shapiro University of Colorado at Boulder Award Details This project will investigate how to improve young people’s science skills, and to increase their perceptions of science as a pro-social field, through the design and enactment of a new science education approach that emphasizes curiosity about and investigation of animal perception and […]

EAGER: Making with Understanding

9/01/2017-8/31/2019 PI: Bertrand Schneider Harvard University Award Details There is a new cultural movement where everyday people tinker with concepts in STEM (Science, Technology, Engineering, Mathematics), simply for the purpose of satisfying creativity and curiosity. This “maker movement” is powered by the wide availability of low-cost electronics and manufacturing tools, which allow amateur makers to […]

EXP: Collaborative Research: Cultivating Apprenticeship Learning for Architecture, Engineering, and Construction Using Mixed Reality

9/01/2017-8/31/2020 PIs: Steven Ayer, Jeremi London, Arizona State University (Award Details) Wei Wu, California State University-Fresno Foundation (Award Details) For students pursuing careers in the architecture, engineering, and construction industry, learning multi-faceted skills are critical for career success. To enable this range of skill development, many schools and universities participate in student-based design and build […]

EXP: Collaborative Research: Extracting Salient Scenarios from Interaction Logs (ESSIL)

9/1/16-8/31/18 PIs: Andee Rubin, TERC Inc (Award Details) Barbara Grosz, Harvard University (Award Details) Leilah Lyons, New York Hall of Science (Award Details) The Extracting Salient Scenarios from Interaction Logs (ESSIL) project proposes to develop a new type of educational technology to support students’ learning about complex systems from their participation in a multi-person immersive […]

DIP: Collaborative Research: Interactive Science Through Technology Enhanced Play (iSTEP)

PIs: Noel Enyedy, Carlos Wagmister, Jeffrey Burke, UCLA (Award Details) Joshua Danish, Indiana University (Award Details) The iSTEP project addresses a basic research question by exploring the role of the body and physical activity in learning through the design of a new genre of developmentally appropriate learning technologies for young children. There is increasing recognition […]