This is a station in the Cyberlearning 2017 Gallery Walk. Jeremy Bailenson The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among […]
Category Archives: CL17 Gallery Walk
Virtual Reality Blended Learning (VRBL) for Engaging Learners in Evidence-Based Reasoning
This is a station in the Cyberlearning 2017 Gallery Walk. Robert Duncan This project will assess the potential of a new learning genre, Virtual Reality Blended Learning (VRBL), to engage […]
Intuitive computational modeling as a method to teach about biological and biochemical processes using Cell Collective
This is a station in the Cyberlearning 2017 Gallery Walk. Tomas Helikar Traditional lecture and textbook-based learning format in life sciences courses makes it challenging for students to fully conceptualize […]
Computational Thinking in Zoombinis
This is a station in the Cyberlearning 2017 Gallery Walk. Elizabeth Rowe The Logical Journey of the Zoombinis was the first in a series of three award-winning computational thinking games […]
FieldScope: A Platform for Networked Field Science Projects
This is a station in the Cyberlearning 2017 Gallery Walk. Daniel Edelson FieldScope is a turnkey technology platform for networked field studies. As such, it provides simple tools that enable […]
Supporting Contemplative Reading Practice Online
This is a station in the Cyberlearning 2017 Gallery Walk. Yianna Vovides The purpose of this research project is to explore how a web-based crowdsourcing peer assessment solution within a […]
Enabling and Transforming Collaboration around Web-based Instructional Videos
This is a station in the Cyberlearning 2017 Gallery Walk. Larissa Schroeder Using a design-based research we have developed TrACE, a web-based video platform to enable collaboration between and formative […]
Learning by Teaching Synthetic Peer
This is a station in the Cyberlearning 2017 Gallery Walk. Noboru Matsuda The goal of this project is to advance a theory of learning by teaching. To achieve this goal, […]
An adaptive system for guiding open-ended problem-solving: The Invention Coach
This is a station in the Cyberlearning 2017 Gallery Walk. Catherine Chase A recent focus in AIED research has been to create adaptive support for learners in open-ended learning environments. […]
Liquid-handling Lego robots and experiments for STEM education
This is a station in the Cyberlearning 2017 Gallery Walk. Ingmar Riedel-Kruse We present Lego Mindstorms based pipetting robots that reliably handle liquid volumes from 1 ml down to the […]