Kylie Peppler. BeeSim, a participatory simulation where young students (grades K-3) enact the roles of honeybees through the assistance of electronically-enhanced e-puppets, is designed to enhance youths’ understanding of complex […]
Category Archives: CL16 Gallery Walk Cancelled
Data Intensive Research Methods and Researcher-Practitioner Partnerships
Andrew Krumm. In this poster, we will provide an overview of how researchers and practitioners in a charter management organization collaborated to produce original analyses and drive local improvement efforts. […]
InterLACE (Interactive Learning and Collaboration Environment)
Ethan Danahy. The InterLACE research and development project at Tufts University is creating interactive digital tools for capturing and interactive with students ideas to foster peer-to-peer learning and collaborative knowledge […]
BodyVis: Advancing New Science Learning Experiences via Wearable On-Body Sensing
Tamara Clegg. We advance a new genre of embodied technology tools (and associated learning activities) for STEM learning that display learners’ physiological functions in real-time on wearable, e-textile shirts and […]
Augmented Reality Mobile Games for Language Learning and Revitalization
Jonathon Reinhardt. The PIKDL project sponsored a symposium for Mojave educators to develop a language and culture learning narrative game “ ‘Analy Nyuwiich: The Mesquite Tree” using ARIS. More games, […]
EarSketch: A STEAM Approach to Broadening Participation in High School CS
Douglas Edwards. EarSketch creates a free browser based authentic learning environment where students learn to code in Python or Javascript and remix music by music industry veterans in the high […]
EXAMINE Lab: Understanding Physics With Augmented Reality Visualizations
Kirsten Butcher. EXAMINE Lab is an augmented reality annotation system implemented on tablet devices for hands-on experimentation in physics. Our work explores how annotated views of hands-on activities can support […]
CyWrite: an automated writing evaluation system
Evgeny Chukharev-Hudilainen. CyWrite is a system for automated writing evaluation (AWE) that provides product- and process-based feedback to learners of writing on their drafts. It is the first AWE system […]
Developing and Assessing Complex Stem Thinking
David Shaffer and Kris Scopinich. Shows tools that develop and measure complex STEM thinking: 1) a Virtual Internship Authoring system that lets teachers create and customize real-world learning scenarios; 2) […]
System of Animation Gestures for Effective Teaching Avatars
Voicu Popescu. I will be showing on my laptop videos of our system of instructor avatars. Project: A System of Animation Gestures for Effective Teaching Avatars This is a station […]