9/1/16-8/31/19 PIs: Jaclyn Ocumpaugh, Matthew Labrum, Scott Crossley, Ryan Baker, Victor Kostyuk University of Pennsylvania Award Details This project addresses the effect of students’ social identity on learning, an important factor in math and science education. Specifically, it will advance the scientific understanding of math identity (i.e. “I’m (not) a math person”) by studying the […]
Tag Archives: Identity in learning
DIP: ScienceKit for ScienceEverywhere – A Seamless Scientizing Ecosystem for Raising Scientifically-Minded Children
PIs: Tamara Clegg, June Ahn, Jason Yip University of Maryland College Park Award Details Although for years researchers have believed technology could afford anytime-anywhere learning, we still don’t understand how learners behave differently across contexts, such as home, school, and in the community, and how to get youth to identify as learners across those contexts. […]
EAGER: Designing and Exploring the Impact of Learning Technologies on Youth Fitness Practices
PIs: Cynthia Ching, Sara Schaefer, Robin Hunicke University of California-Davis Award Details n this Cyberlearning EAGER project, the team is working towards design of an immersive virtual world in which learners play themselves in a narrative as they attempt a variety of challenges and experience how changes in their exercise and eating behaviors lead to […]
EXP: Collaborative Research: A cyber-ensemble of inversion, immersion, collaborative workspaces, query and media-making in mathematics classrooms
PI: Eric Hamilton, Pepperdine University (Award Details) Wayne Ward, Ronald Cole, Boulder Language Technologies (Award Details) In this Cyberlearning: Transforming Education EXP project, the PIs focus on designing classrooms as collaborative workspaces and learning how such learning environments can foster learning well. They are addressing these issues in high school mathematics classrooms. Learners view videos […]
EXP: Digital Lofts: Online Learning Environments for Real-World Innovation
PIs: Matthew Easterday, Elizabeth Gerber Northwestern University Award Details In this Cyberlearning: Transforming Education EXP project, researchers focus on developing the civic innovators of the future. To become civic innovators, learners must gain experience tackling complex, ill-structures design challenges that are not easily solved by a single individual within a fixed time frame. Such education […]
DIP: Developing Frameworks, Tools and Social Practices to Support Effective Instructor use of Online Social Learning Networks in Blended Learning Models
PI: Nichole Pinkard, Denise Nacu DePaul University Award Details In this Cyberlearning: Transforming Education DIP (Development and Implementation) project, the PIs focus on understanding the kinds of tools and help for teachers that will support them as they integrate use of learning technologies into their classroom practices. There are a variety of challenges in creating […]
EXP: Developing STEM Identities through Participation in Science-Infused Media and Virtual Peer Networks
PIs: June Ahn, Mega Subramaniam, Allison Druin, Kenneth Fleischmann University of Maryland College Park Award Details Researchers are seeking to understand the roles that school libraries, school librarians, and virtual peer networks (VPNs) can play in helping middle-school students become interested in STEM, imagine themselves in STEM careers, and see themselves as interested-in-science people. In […]
EXP: Collaborative Infographics for Science Literacy (CISL)
PI: Joseph Polman University of Colorado at Boulder Award Details The project builds on an existing citizen journalism activity to investigate how to use collaborative critique and construction of infographics to foster high school students? science literacy and engagement. Foundations are in sociocultural approaches to human action and learning, using the notions of mediated action […]
EXP: Educating Teens to Understand Personal Health (GET-UP)
PIs: Cynthia Ching, J. Bruce German University of California-Davis Award Details This team is creating a new kind of video-game, one that incorporates the changing characteristics of the person playing the game into the game play itself. This provides game players (learners) with an alternate perspective on their own capabilities and the effects and impacts […]