Tag Archives: Augmented/virtual/mixed reality

CAREER: Wearable Tutors in the Embodied Mathematics Classroom

1/6/20-3/31/22 PIs: Ivon Arroyo University of Massachusetts Amherst Award Details The role of embodiment (e.g., the use of both fine-grained and gross motor gestures) in mathematics learning for young students is well-established. With the recent success of mobile games, there is more public awareness of augmented reality – a real-time view of a physical, real-world […]

Developing Computational Thinking by Creating Multi-player Physically Active Math Games

8/1/19-7/31/22 PIs: Ivon Arroyo, Gillian Smith, Erin Ottmar Worcester Polytechnic Institute Award Details Our nation’s economy is rapidly shifting. Both educators and business leaders recognize that computational thinking (CT) is a “new basic” knowledge necessary for economic opportunity and social mobility. All students should have the opportunity to learn computational thinking in school and be […]

Collaborative Research: Immersive Virtual Reality with Haptic Feedback to Improve Safety Hazard Recognition, Assessment, and Decision-Making Among Construction Professionals

9/1/19-8/31/22 PIs: Steven Ayer, Arizona State University (Award Details) Jeremi London, Virginia Polytechnic (Award Details) The construction industry accounts for hundreds of fatalities and hundreds of thousands of non-fatal injuries annually. The current modes of safety training do not effectively prepare practitioners to build safely. Research shows that safety learning occurs to a great extent […]

Exploring Social Learning in Collaborative Augmented Reality with Virtual Agents as Learning Companions

7/15/19-6/30/22 PIs: Marjorie Zielke, Scotty Craig, Robert Rege, James Wagner University of Texas at Dallas Award Details In the context of medical student education, this Cyberlearning project will investigate how to design rich social learning experiences that integrate real and virtual features (objects or people) to enhance the learning process. To simulate a role-playing experience […]

EAGER: Mixed Reality for Improved Science Reading Comprehension

8/15/19-7/31/20 PI: Len Annetta East Carolina University Award Details This EArly grant for Exploratory Research (EAGER) is a partnership between East Carolina University (ECU), Spark Plug Games, Cumberland County Schools, and Teresa C Berrien Elementary School that will develop and perform preliminary testing of mixed reality (MR) to improve understanding of academic language in elementary […]

Mapping Fields in Augmented Reality with Personal Mobile Devices: Enhancing Visualization Skills for Education and Industry

7/15/18-6/30/21 PIs: Colleen Megowan-Romanowicz, Mina Johnson, Rebecca Vieyra, Chrystian Vieyra American Modeling Teachers Association Award Details Magnetic field visualizations are essential to many branches of the technology workforce. While fields are a core concept in K-14 STEM education, the field model of magnetic interactions is often poorly conveyed and regularly misunderstood by K-14 teachers and […]

Connections of Earth and Sky with Augmented Reality (CEASAR): Transforming Collaborative Learning Practices with Shared and Embedded Digital Models

10/1/18-9/30/20 PIs: Robb Lindgren, Nathan Kimball, Emma Mercier, Jina Kang University of Illinois at Urbana-Champaign Award Details Augmented reality (AR) technologies are becoming increasingly accessible and there are promising opportunities to develop interactive virtual content that can be shared and worked on by multiple users. The Connections of Earth and Sky to Augmented Reality (CEASAR) […]

Signing Avatars & Immersive Learning (SAIL): Development and Testing of a Novel Embodied Learning Environment

8/1/18-7/31/20 PIs: Lorna Quandt, Melissa Malzkuhn Gallaudet University Award Details Improved resources for learning American Sign Language (ASL) are in high demand. Traditional educational materials for ASL tend to include books and videos, but there has been limited progress in using cutting-edge technologies to harness the visual-spatial nature of ASL for improved learning outcomes. Interactive […]