February 8-9, 2019, at NYU Tandon Makerspace in Brooklyn
Collaborative learning in the real (not online) world is notoriously difficult to assess without disrupting the natural flow of interactions. In research labs at the technology frontier, a variety of sensors have been used to capture different dimensions of collaborative interactions. Some of these technologies are now affordable and small enough to bring out of the lab; measurement of real-world collaborative learning is becoming possible.
Understanding collaborative processes in an instrumented learning space calls on convergent expertise — from learning sciences, from psychology, from computer science and design. Recently, over a dozen interdisciplinary scholars participated in a CIRCL Working Group on Instrumented Learning Spaces at the NYU Tandon Makerspace in Brooklyn. Working in small groups, participants designed and prototyped a cup and saucer—one of which was made entirely out of food—in the Makerspace. Skeleton tracking, multi-channel audio, and radio-located positions were recorded throughout to produce a rich, multimodal dataset which will be annotated and made public. The dataset will become an open resource to advance the study of collaboration in instrumented learning space. Contact Yoav Bergner to learn more.
(The workshop report will be linked from here when it becomes available.)
NYU Tandon Makerspace – a new, state-of-the-art, 10000 square foot space in Brooklyn.
NYU Holodeck – an immersive, collaborative, virtual/physical research environment.
Examples of NSF Cyberlearning projects that are on the theme of augmented/virtual/mixed Reality:
- Synthesis and design workshop: Designing Scalable Advanced Learning Ecosystems
- Signing Avatars & Immersive Learning (SAIL): Development and Testing of a Novel Embodied Learning Environment
- Leverage Augmented Reality for Safety Education in the Logistics Industry
- Human/AI Co-Orchestration of Dynamically-Differentiated Collaborative Classrooms
- Catalyzing Scientific Inquiry and Engineering through Wearable Intersubjective Sensation Devices