Category Archives: CFLT-EXP

EXP: Understanding Computational Thinking Process and Practices in Open-Ended Programming Environments

PIs: Shuchi Grover, Marie Bienkowski, John Stamper SRI International Award Details This project brings together two approaches to help K-12 students learn programming and computer science: open-ended learning environments, and computer-based learning analytics, to help create a setting where youth can get help and scaffolding tailored to what they know about programming without having to […]

EXP: Promoting Learning through Annotation of Embodiment (PLAE)

PIs: Joshua Danish, Ben Loh, Noel Enyedy, Matthew Brown, Jeffrey Burke Indiana University Award Details The Promoting Learning through Annotation of Embodiment (PLAE) project will research how new motion-tracking technologies and augmented reality can be adapted to support young children’s science learning in the classroom. Embodied resources – gesture, physical motion, and one’s location in […]

EXP: Advancing Early STEM Learning through Haptic Feedback Displays

PIs: Anne Marie Piper, Ellen Wartella, J. Edward Colgate Northwestern University Award Details Improving Science, Technology, Engineering and Mathematics (STEM) education is a national priority. Children in the U.S. have continued to fall behind their international peers in math and science scores on international assessments. Not only are students behind in STEM concepts, but they […]

EXP: BodyVis: Advancing New Science Learning and Inquiry Experiences via Custom Designed Wearable On-Body Sensing and Visualization

PIs: Jon Froehlich, Tamara Clegg University of Maryland College Park Award Details As technologies become smaller and more portable, the possibility of wearable computing becomes more and more realistic. This proposal takes advantage of this possibility to help elementary school aged children learn about anatomy and physiology by making clothing with sensors and displays to […]

EXP: Fostering Collaborative Drawing and Problem Solving through Digital Sketch and Touch

PIs: Emma Mercier, Joshua Peschel, Geoffrey Herm University of Illinois at Urbana-Champaign Award Details This project’s technology innovation is a set of sketching tools for multi-touch tablets and tables to allow collaborative sketching and sharing between small groups and a whole class. Sketching is often a means of working out and expressing one’s understanding of […]

EXP: Collaborative Research: PerSketchTivity – Empowering and Inspiring Creative, Competent, Communicative, and Effective Engineers through Perspective Sketching

PIs: Julie Linsey and Wayne Li, Georgia Tech (Award Details) Jeffery Liew and Erin McTigue, Texas A&M (Award Details) This project examines whether technology can support learning to freehand sketch. Sketching has been demonstrated to play an important role in a number of domains, including engineering, and the ability to quickly sketch has been shown […]

EXP: Augmenting Household Technologies for Learning and Whole Family Participation: Heating and Cooling Control as an Exploratory Case

PIs: Michael Horn, Reed Stevens Northwestern University Award Details This project is exploring possibilities in promoting learning activities among urban families in the informal setting of their homes. The investigation is in the context of energy management. The PIs are building a tablet-based simulation and supporting resource materials that are being integrated with smart programmable […]

EXP: Transforming High School Science via Remote Online Labs

PIs: Kemi Jona, David Uttal Northwestern University Award Details The PIs seek to understand better how online remote labs can be made to function effectively in high-school science classes, especially focusing on the roles of teachers as they facilitate investigations around those labs and how to support teachers in their roles. The big research issue […]

EXP: Enabling Pedagogical Communication Between Learning and Programming Environments

PI: Michael Clancy University of California-Berkeley Award Details Continuing increases in computer power have led to significant advances in iteractive software-development environments (IDEs) that aim to help programmers plan, write, test, and fix programs efficiently. Learning management systems (LMSs), which make available learning resources and activities, have similarly evolved to support good pedagogical practice, such […]