PIs: Wuchun Feng, Eli Tilevich, Virginia Tech (Award Details) Jennifer Chiu, University of Virginia (Award Details) A study by the U.S. Council of Competitiveness reports that 97% of U.S. businesses rely on the innovative use of high-performance parallel computing (HPC) to maintain their competitive advantage in the global economy. Furthermore, the ubiquity of multi- and […]
Category Archives: EAGER
EAGER: Infusing Learning Sciences Research into Digital Fabrication and Making in Education
PI: Paulo Blikstein Stanford University Award Details In this Cyberlearning: Transforming Education EAGER project, the PI proposes a research program and set of events for educators, policy makers, students, designers, researchers, and makers to present, discuss, investigate, and learn about digital fabrication in education. Digital fabrication and “making” is a new chapter in the process […]
EAGER: TAEMILE: Towards Automating Experience Management in Interactive Learning Environments
PIs: Jichen Zhu, Glen Muschio, Aroutis Foster Drexel University Award Details A key challenge for interactive learning environments is how to automatically co-regulate “balancing learners” autonomy with the pedagogical processes intended by educators. In this Cyberlearning: Transforming Education EAGER project, the PIs are exploring the use of experience management (EM) to address this issue. They […]
EAGER: Using Crowdsourced Virtual Students to Create Intelligent Tutors
PI: Andrew Olney University of Memphis Award Details This project will develop and evaluate the potential of a new human-computer system that bridges the roles of virtual student and virtual teacher to allow humans and computers to take turns teaching and learning from each other. The key insight is that reading comprehension activities (e.g., vocabulary […]
EAGER: Cross-Sector Insights Toward Aligning Education Research and Real-World Impact
PI: Sasha Barab Arizona State University This EAGER proposal is a partnership among the Joan Ganz Cooney Center, an independent R&D organization associated with the Sesame Workshop, E-Line media, a publisher of game-based learning products, and the Center for Games and Impact at Arizona State University. The goal of the project is to inform the […]
EAGER: Building Learning in Urban Extended Spaces
PIs: Rogers Hall, Kevin Leander Vanderbilt University Award Details In this Cyberlearning: Transforming Education-funded EAGER Project, the PIs are carrying out first steps in understanding how to use the archives of cities to draw inner-city youth into inquiry and expressive activities in the context of documenting the interesting history, geography, civics, and so on, of […]
EAGER: SAVI: Dynamic Digital Text: An Innovation in STEM Education
PIs: Sadhana Puntambekar, N. Narayanan, Clifford Shaffer University of Wisconsin-Madison Award Details This is an EAGER proposal supported under the SAVI initiative that is conducting research on knowledge organization techniques for visualizing and presenting STEM content digitally so as to engage students and engender deep learning. The PIs are applying the results of their research […]
EAGER: A Prototype WorldWide Telescope Visualization Lab Designed in the Web-based Inquiry Science Environment
PIs: Alyssa Goodman, Susan Sunbury Harvard University Award Details The PIs are developing and testing a prototype visualization lab designed to help middle schoolers understand why the moon appears to have phases when observed from Earth. The work is being done through a partnership between (i) astronomers who have developed the WorldWide Telescope Universe Information […]
EAGER: Pilot Investigation of Using Gaze in a Reading Tutor
PIs: David Mostow, Jessica Nelson-Taylor Carnegie-Mellon University The big question the PIs are addressing in this project is how to unobtrusively track silent reading of novice readers so as to be able to use an intelligent tutoring system to aid reading comprehension. This EAGER project focuses on the first steps in answering that question. This […]
EAGER: Adolescents Learning Social Problem-Solving Skills Using an Interactive On-Line Graphic Novel
PI: Elizabeth Ozer University of California-San Francisco Award Details The long-term goal of this project team is to learn how to design interactive graphic novels and associated serious games to help adolescents learn social problem solving skills. The intention is that these skills will not simply be learned in a way that allows the teens […]