Category Archives: EAGER

EAGER: Collaborative Research: Interactive Dialog Agents for Social Language Development and Listening Comprehension

10/01/2017-12/31/2018 PIs: Marilyn Walker, University of California-Santa Cruz (Award Details) Michael Neff, Emily Solari, University of California-Davis (Award Details) Practicing oral language skills supports children’s later ability to process written text. Low socioeconomic status children receive lower levels of quality home language input, which negatively affects language development. Many children already suffer from a significant […]

Collaborative Research: EAGER: SCIENCE: Systemic Cultivation of Inclusive Equitable Nurturing Classroom Ecology

9/01/2017-8/31/2019 PIs: Shiri Azenkot, Cornell University (Award Details) Holly Lawson, Portland State University (Award Details) In this collaborative proposal, a team of human-computer interaction and learning science researchers will collaborate with science education practitioners to develop and study a novel learning genre that aims to promote equity in science education for 4th-9th graders. The research […]

NetStat: EAGER: A Representation and Communication Infrastructure for Classroom Collaboration in Data Modeling and Statistics

9/01/16-8/31/18 PIs: Corey Brady, Tobin White Vanderbilt University Award Details This project aims to enhance collaborative and participatory learning in classrooms, an important and enduring theme across both research and practice. The project will use design-based research to build and study NetStat, a classroom network system for supporting collaborative activities in data modeling and statistics. […]

EAGER: Mobile City Science: Youth Mapping Community Learning Opportunities

9/1/16-2/28/18 PIs: Katie Taylor, Nichole Pinkard, Andres Henriquez University of Washington Award Details Mapping, and understanding related technologies, is quickly becoming a new kind of civic literacy for participating in community-level problem-solving. This project will study how two groups of urban youth collect data about and map their communities using mobile and location aware technologies, […]

EAGER: Teaching Computational Thinking through Programming Wearable Devices as Finite State Machines

12/1/16-11/30/18 PIs: Ivon Arroyo, Kathryn Fisler, Erin Ottmar Worcester Polytechnic Institute Award Details This research project will use cell phone technology and SmartWatches to train middle school students in public schools in computational thinking and mathematics, by having children create such augmented reality games with math related challenges. This new genre of embodied technologies (mobile […]

EAGER: Partnerships for Urban STEM Learning Hubs

10/1/16-9/30/17 PI: Nichole Pinkard DePaul University Award Details This project will begin to build a testbed for research partnerships to design and test cyberlearning systems for smart and connected communities for learning. Doing this type of research requires partnerships between educators, researchers, technologists, and youth, and enduring relationships between organizations within a city. The Digital […]

NetStat: EAGER: A Representation and Communication Infrastructure for Classroom Collaboration in Data Modeling and Statistics

9/1/16-8/31/20 PI: Corey Brady Vanderbilt University Award Details This project aims to enhance collaborative and participatory learning in classrooms, an important and enduring theme across both research and practice. The project will use design-based research to build and study NetStat, a classroom network system for supporting collaborative activities in data modeling and statistics. This project’s […]

EAGER: Collaborative Research: Virtual STEM Buddies for Personalized Learning Experiences in Free Choice Informal Learning Settings

PIs: Kyle Johnsen, University of Georgia Research Foundation (Award Details) Karen Kelly, The Children’s Museum of Atlanta (Award Details) Elizabeth DiSalvo, Georgia Tech Research Corporation (Award Details) This project investigates how to provide customized instructional scaffolding to young kids to learn science in unstructured, out-of-school environments. The innovation is in using ‘virtual STEM buddies’ (VSBs), […]