Marti Louw. Macroinvertebrates.org addresses the taxonomic ID bottleneck in citizen science with a new kind of online teaching collection that aims to scaffold observational skill development, increase engagement and accuracy […]
Category Archives: CL16 Gallery Walk
Earthquake Rebuild: Mathematical Thinking and Learning via Architectural Design
Fengfeng Ke. This poster will demonstrate Earthquake Rebuild, a 3D epistemic simulation game that aims to promote active math learning for middle-school students. Project: Earthquake Rebuild: Mathematical Thinking and Learning […]
Gulliver Innovative Learning: a Platform for Managing Kinesthetic Activities
Nirit Glazer. The goal of PlayFlu by Gulliver Innovative Learning is to EDUCATE kids and parents about the BENEFITS of vaccinations in order to INCREASE vaccination rates in our community. […]
Taking Games to School
Teon Edwards. We’re building and researching prototype data visualizations, online community tools, and other resources to help teachers bridge between students’ free-choice game play of Zoombinis and the classroom. Check […]
Making In-Class Problem Solving Interactive and Real-time Using Mobile Devices
Mohammad Fuad. Mobile Response System (MRS) provides faculty with the opportunity of evidence-based teaching by allowing students with interactive exercises with different learning outcomes and by getting an instant feedback […]
Data Science Games—Rapid Iteration through Game, Data, Model => STEM Learning
William Finzer. The defining characteristics of a data science game are: a game is embedded in a data analysis environment; data from the game flow seamlessly into the surrounding environment; […]
Measuring STEM Learning in Games
Jodi Asbell-Clarke. We will discuss the methods we use to measure implicit understandings of physics and computational thinking in games. We will show examples of the games and describe the […]