Category Archives: CL15 Gallery Walk

DigitalACE – a Digital Adaptive Classroom Environment

Michael Yudelson, Steven Ritter, Susan Berman & Steve Fancsali Carnegie Learning’s digitalACE is an implementation of blended curriculum in a fully digital format. It is designed to support classroom instruction, including whole-class, small-group and individual activities. We see digitalACE as representing the future of classroom content and a replacement for textbookdriven instruction. It serves as […]

Connected Worlds: Understanding Sustainability Through Discovery and Play

Stephen Uzzo Cyberlearning DIP Project: Interaction Research in Complex Informal Learning Environments. Groups of museum visitors are able to formulate common goals, take on different roles and responsibilities and solve problems while exploring issues of sustainability within the context of imaginative, immersive worlds. By interfacing gesture and location tracking technologies to computer animation and environmental […]

Digital Tools to Support Critical Pedagogy of Place in Mathematics

Laurie Rubel This exhibit will share digital tools from the Learning Mathematics of the City in the City Project (funded by DRK-12). City Digits: Cash City was created by an interdisciplinary collaboration between CUNY and MIT’s Civic Data Design Lab. The digital tools support data-rich and interactive geospatial investigations of pawn shops and other alternative […]

A Low-cost Biotic Video Game Smart Phone Kit for Informal STEAM Education

Ingmar Riedel-Kruse We present a low-cost biotic game design kit for formal and informalSTEAM education that incorporates microbial organisms into an interactive gaming experience: A 3D-printable microscope containing four LEDs controlled by a joystick enable human players to provide directional light stimuli to the motile single-celled organism Euglena gracilis. These cellular behaviors are displayed on […]

STEM Learning through Infographics

Joseph L. Polman & Andee Rubin In the STEM Learning through Infographics project, a team from University of Colorado, TERC, and Saint Louis University will refine, implement and assess a sociotechnical system involving teens in infographicbased data journalism with the purpose of fostering engagement with STEM and improved scientific/mathematical literacy. We will share infographics that […]

DIA2 Knowledge Mining Tool

Krishna Madhavan DIA2 is an NSF-funded effort, led by Purdue University, to create a central resource for researchers and educators who are attempting to transform STEM education. To this end, the team has developed a web-based knowledge mining and interactive visualization tool ( to help non-experts in data mining and visualization make sense of knowledge […]

Distance Learning through Game-Based 3D Virtual Learning Environments: Mission Hydro Science

James Laffey The Mission HydroScience (MHS) project seeks to design, develop and evaluate a game-based 3D virtual learning environment (3D VLE) for teaching and learning in blended or distance education. MHS targets middle school students in small and rural schools learning hydrologic systems and scientific argumentation. An i3 grant (U. S. Department of Education) will […]

An Intelligent Tutoring System for Physics That Serves as a Research Platform to Identify Effective Tutorial Dialogue Patterns

Sandra Katz Rimac is a natural-language tutoring system that engages students in dialogues about physics concepts. It implements empirically-derived decision rules to guide the tutor’s questions and responses to student input. These rules simulate the highly interactive nature of human tutoring. Our aims are to identify particular dialogue patterns whose frequency predicts learning and determine […]

RALLe: Robot-Assisted Language Learning

Lewis Johnson The RALLe project is investigating how to design simulation-based learning experiences for language learning that optimize learner motivation and promote conversational skills. We are doing this by developing a prototype lifelike robot that engages in conversations in foreign language, and study its use in educational settings. In this demonstration, participants will have an […]

Research Writing Tutor

Elena Cotos & Stephen Gilbert The Research Writing Tutor (RWT) is an automated writing evaluation program that analyzes drafts of academic research articles and generates higher-level, rhetorical and discipline-specific feedback for writers, aiming to help them develop strong scientific arguments and academically compelling texts as expected by their disciplinary community. The RWT promotes writer reflection […]