Michael Yudelson, Steven Ritter, Susan Berman & Steve Fancsali Carnegie Learning’s digitalACE is an implementation of blended curriculum in a fully digital format. It is designed to support classroom instruction, […]
Category Archives: CL15 Gallery Walk
Connected Worlds: Understanding Sustainability Through Discovery and Play
Stephen Uzzo Cyberlearning DIP Project: Interaction Research in Complex Informal Learning Environments. Groups of museum visitors are able to formulate common goals, take on different roles and responsibilities and solve […]
Digital Tools to Support Critical Pedagogy of Place in Mathematics
Laurie Rubel This exhibit will share digital tools from the Learning Mathematics of the City in the City Project (funded by DRK-12). City Digits: Cash City was created by an […]
A Low-cost Biotic Video Game Smart Phone Kit for Informal STEAM Education
Ingmar Riedel-Kruse We present a low-cost biotic game design kit for formal and informalSTEAM education that incorporates microbial organisms into an interactive gaming experience: A 3D-printable microscope containing four LEDs […]
STEM Learning through Infographics
Joseph L. Polman & Andee Rubin In the STEM Learning through Infographics project, a team from University of Colorado, TERC, and Saint Louis University will refine, implement and assess a […]
DIA2 Knowledge Mining Tool
Krishna Madhavan DIA2 is an NSF-funded effort, led by Purdue University, to create a central resource for researchers and educators who are attempting to transform STEM education. To this end, […]
Distance Learning through Game-Based 3D Virtual Learning Environments: Mission Hydro Science
James Laffey The Mission HydroScience (MHS) project seeks to design, develop and evaluate a game-based 3D virtual learning environment (3D VLE) for teaching and learning in blended or distance education. […]
An Intelligent Tutoring System for Physics That Serves as a Research Platform to Identify Effective Tutorial Dialogue Patterns
Sandra Katz Rimac is a natural-language tutoring system that engages students in dialogues about physics concepts. It implements empirically-derived decision rules to guide the tutor’s questions and responses to student […]
RALLe: Robot-Assisted Language Learning
Lewis Johnson The RALLe project is investigating how to design simulation-based learning experiences for language learning that optimize learner motivation and promote conversational skills. We are doing this by developing […]
Research Writing Tutor
Elena Cotos & Stephen Gilbert The Research Writing Tutor (RWT) is an automated writing evaluation program that analyzes drafts of academic research articles and generates higher-level, rhetorical and discipline-specific feedback […]