At the Gallery Walk, participants can explore different project stations to experience demonstrations, interactives, posters, videos, and/or artifacts from project work. The gallery walk will take place Thursday evening, during the reception, from 5:30 to 7pm. (Presenters will set up their stations between 4:45 and 5:30pm on that same day.)
To ensure that presenters are able to both share their work, and hear from others, the Gallery Walk will take place in two rounds:
Round 1 (5:30pm to 6:15pm): Presenters at even-numbered tables will remain at their tables to present; presenters at odd-numbered tables will visit other tables.
Round 2 (6:15pm to 7:00pm): Presenters at odd-numbered tables will remain at their tables to present; presenters at even-numbered tables will visit other tables.
Gallery Walk Stations
See also full descriptions for each station.
- Workshop on Digitally-Mediated Team Learning – Ronald F. DeMara, Laurie O. Campbell, Samuel Spiegel, Richard Hartshorne
- Supporting Collaborative Problem Solving in a Game-Based Learning Environment – Cindy Hmelo-Silver
- The Reflect! platform: A tool for learning how to approach wicked problems – Michael Hoffmann
- Cyber-Eye: Transforming Construction Engineering Learning for the Future Engineering Workforce Using Unmanned Aerial Systems Technology – Ivan Mutis
- Graspable Math – Erin Ottmar
- Signing avatars and embodied learning in virtual reality – Jason Lamberton, Athena Willis, Melissa Malzkuhn, & Lorna Quandt
- Mapping Fields in AR with Personal Mobile Devices to Enhance Visualization Skills for Education and Industry – Chrystian Vieyra
- Idea Thread Mapper – Jianwei Zhang
- Learning Parallel Programming Concepts Through An Adaptive Game – Jichen Zu
- Collaboration Learning Analysis with Deep Neural Networks – Roghayeh Barmaki
- Multimodal Learning Analytics: Understanding and Improving Learning in Physical Spaces – Xavier Ochoa
- My Learning Analytics: a Student-Facing Dashboard – Stephanie Teasley
- Number Factory: An adaptive and inclusive elementary math interactive – Jodi Asbell-Clarke
- Student Explorations of Human Impact on Global Temperatures: Leveraging Student Choice to Promote Knowledge Integration – Libby Gerard
- HoloLens Applications for Teaching Science – Mike Martans
- Exploring Geoscience Concepts in a Virtual Grand Canyon – Stephen Moysey, Victoria Sellers, Matthew Boyer, Catherine Mobley, Sabarish Babu, Geoff Musick, Bryson Rudolph, Kelly Lazar, Leah Wiitablake
- Connecting Language, Learning and Critical Thinking – Rebecca J. Passonneau, Smaranda Muresan
- Computational Thinking with Zoombinis: Results from a national classroom implementation study – Elizabeth Rowe
- An Intelligent Tutoring System for Source Code Comprehension – Vasile Rus, Peter Brusilovsky
- Contextual Linkages Between Educational Platforms – Perry Samson
- Empowering Learners to Conduct Playful Experiments – Camillia Matuk
- This space shared by two projects:
- E-TRIALS: The Future of The ASSISTments Testbed – Korinn Ostrow
- Skyscraper Games – Matthew Duvall
- This space shared by two projects:
- CIRCL Educators – Judith Fusco, Pati Ruiz, Sarah Hampton, Angie Kalthoff, Steve Hickman, and Amar Abbott
- nQuire – Inquiry Learning at Scale – Mike Sharples
- This space shared by two projects:
- International Community for Collaborative Content Creation (IC4) – Danielle Espino
- Teaching social science through virtual reality and game-based learning – Laura Shackelford
- This space shared by two projects:
- This space shared by two projects:
- This space shared by two projects:
- This space shared by two projects:
- Overcoming the challenges of ambitious and complex collaborations among university, museum, and community partners – Lesley Markham
- Accent conversion with Golden Speaker Builder – Ricardo Gutierrez-Osuna & John Levis
- This space shared by two projects:
- This space shared by two projects:
- This space shared by two projects:
- The Emotive Virtual Patient – Marjorie Zielke
- Designing Full-Body and Tangible Interactions that Aid Reasoning about Correlation and Causation – Cafaro Francesco
- This space shared by two projects:
- Learning on the Move by Making Public History – Rogers Hall
- The use of engineering model building activities to elicit computational thinking – Alejandra Magana
- Using the Concept Warehouse for Adaptive Learning in Mechanics – Brian Self, Milo Koretsky, Stamatis Vokos, Dominic Dal Bello, Thomas Ekstedt
- This space shared by two projects:
- Actionable Knowledge: Refining Educators’ Practice with the Science of Learning – Angela Elkordy
- 3D printing problem- and project-based learning – Elena Novak
Frequently Asked Questions
Who will present?
The program committee picked a set of presenters based on the information conference participants specified in their applications.
I’m presenting, where’s my station?
The Gallery Walk area is indicated in the map in your program. Each station consists of a table. Each table is labeled with the presentation info. To find your station quickly, ask at the registration desk for the precise location, or just walk through the rooms and look for the table labeled with your info.
I requested a poster board, how big will it be?
If you specified that you would like to present a poster, your station (i.e., your table) will come with a table-top poster board of size 48 inches wide by 36 inches tall.
I requested a power outlet, will it be there?
For those stations for which power was requested, we will provide an outlet at the table.
I’m going to present, how should I prepare?
While some stations might include a demo with interactives, some might show a video or software demo on a laptop, and yet others might involve all of those features. In general, the more interactive, the better.
During the Gallery Walk, expect conference participants to walk up to your station, carrying along some food and drinks, and expect some noise from nearby stations.
Note: No projection equipment, screens, or video displays will be provided for the Gallery Walk. If you require such equipment, you are responsible for bringing and storing your own equipment.