Location: Salon 1
This is a roundtable in the Cyberlearning 2017 Roundtable session.
Games for learning informally and informal environments
In this roundtable I would like to discuss with other like minded researchers the educational potential of children making and playing games to learn.
An Overview of the CryptoClub Project, Afterschool and Online
The presentation will begin with a short video overview of the CryptoClub Project, which develops materials to teach cryptography and mathematics in afterschool and online settings. Next, we will take participants on a tour of some of the features of the CryptoClub.org website, which provides online cryptography tools for encrypting, decrypting, and cracking secret messages; adventure games requiring cryptography skills, message boards for submitting messages for others to crack, and electronic resources for teachers. We will briefly discuss plans for a newly funded 3-D multiplayer game with a cryptography theme and a CryptoClub digital badge system. Discussion may include issues around developing games and informal activities based on serious STEM content.
Project: Homepage, NSF Award #1724481 – CryptoClub Afterschool and Online: Broad Implementation