Gallery Walk

During Cyberlearning 2015, participants explored different project stations to experience demonstrations, interactives, and/or artifacts from project work. Select an image below to learn more.

Project Descriptions

DigitalACE – a Digital Adaptive Classroom Environment Michael Yudelson, Steven Ritter, Susan Berman & Steve Fancsali Carnegie Learning’s digitalACE is an implementation of blended curriculum in a fully digital format. It is designed to support classroom instruction, including ... Read more

Connected Worlds: Understanding Sustainability Through Discovery and Play Stephen Uzzo Cyberlearning DIP Project: Interaction Research in Complex Informal Learning Environments. Groups of museum visitors are able to formulate common goals, take on different roles and responsibilities and solve problems ... Read more

Digital Tools to Support Critical Pedagogy of Place in Mathematics Laurie Rubel This exhibit will share digital tools from the Learning Mathematics of the City in the City Project (funded by DRK-12). City Digits: Cash City was created by an interdisciplinary ... Read more

A Low-cost Biotic Video Game Smart Phone Kit for Informal STEAM Education Ingmar Riedel-Kruse We present a low-cost biotic game design kit for formal and informalSTEAM education that incorporates microbial organisms into an interactive gaming experience: A 3D-printable microscope containing four LEDs controlled ... Read more

STEM Learning through Infographics Joseph L. Polman & Andee Rubin In the STEM Learning through Infographics project, a team from University of Colorado, TERC, and Saint Louis University will refine, implement and assess a sociotechnical ... Read more

DIA2 Knowledge Mining Tool Krishna Madhavan DIA2 is an NSF-funded effort, led by Purdue University, to create a central resource for researchers and educators who are attempting to transform STEM education. To this end, the ... Read more

Distance Learning through Game-Based 3D Virtual Learning Environments: Mission Hydro Science James Laffey The Mission HydroScience (MHS) project seeks to design, develop and evaluate a game-based 3D virtual learning environment (3D VLE) for teaching and learning in blended or distance education. MHS ... Read more

An Intelligent Tutoring System for Physics That Serves as a Research Platform to Identify Effective Tutorial Dialogue Patterns Sandra Katz Rimac is a natural-language tutoring system that engages students in dialogues about physics concepts. It implements empirically-derived decision rules to guide the tutor’s questions and responses to student input. ... Read more

RALLe: Robot-Assisted Language Learning Lewis Johnson The RALLe project is investigating how to design simulation-based learning experiences for language learning that optimize learner motivation and promote conversational skills. We are doing this by developing a ... Read more

Research Writing Tutor Elena Cotos & Stephen Gilbert The Research Writing Tutor (RWT) is an automated writing evaluation program that analyzes drafts of academic research articles and generates higher-level, rhetorical and discipline-specific feedback for ... Read more

Adagio Lindsey Frost Cleary Adagio is a cloud-based music remixing tool that enables users to remotely mix any multi-track audio file from any device, regardless of their location. Users aren’t bogged down ... Read more

CTSiM: Computational Thinking using Simulation and Modeling Synergistic Learning of Science and Computational Modeling Gautam Biswas, Pratim Sengupta, Douglas Clark, John Kinnebrew, Stephen Killingsworth, Kit Martin, Gabor Pap, Satabdi Basu, & Tazrian Rafi CTSiM provides a scalable architecture for seamlessly weaving together model construction, simulation, ... Read more

Enhanced Moved by Reading to Accelerate Comprehension in English Ashley Adams The EMBRACE project is designed to help young English Language Learners develop skill in comprehending written texts in English. This iPad application offers support in English and Spanish and ... Read more