AERA 2014

Pennsylvania Convention Center Philadelphia, PA, United States

The 2014 Annual Meeting focuses on how evidence of varying types can be used for tackling persisting issues in education and for their innovative resolution.

CATS 2014

Redondo Beach Crowne Plaza Hotel 300 N. Harbor Drive, Redondo Beach, CA, United States

For the past five years, CRESST's Center for Advanced Technology in Schools (CATS), in partnership with many other leading technology scholars, has conducted experimental research into how games and technology can be integrated into improved learning. We don't posit to have all the answers, but we are confident that we have vital knowledge to share […]

Webinar: NSF Cyberlearning INT Proposals

Webinar hosted by EDC Waltham, MA, United States

Join NSF program officers and CIRCL staff for an informational webinar on the NSF Cyberlearning and Future Learning Technologies solicitation on Monday, June 2 from 3-4 pm ET. This webinar will be geared towards those individuals seeking to submit Integration proposals, due July 14, 2014. Pre-registration required.

ITS 2014

University of Hawaii at Manoa Manoa, HI, United States

The Intelligent Tutoring Systems (ITS) 2014 conference focuses on the use of advanced computer technologies and interdisciplinary research for enabling, supporting or enhancing human learning. This year's conference theme is "creating Fertile Soil for Learning Interactions", with an emphasis not only on developing technologies to support learning, but on making fundamental discoveries regarding teaching and […]

Cyberlearning Summit 2014

University of Wisconsin Madison, WI, United States

The Cyberlearning Research Summit will be a gathering of researchers focused on highlighting advances in the design of technology-mediated learning environments, how people learn with technology, and how to use cyberlearning technologies to effectively collect, analyze, and manage data to shed light on learning.

GLS 2014

University of Wisconsin Madison, WI, United States

Games, Learning, and Society (GLS) delves into how videogames capture our imaginations, how their power can be used to transform learning, and what this engaging medium means for society.

ICLS 2014

University of Colorado Boulder, CO, United States

The theme of ICLS 2014 is “Learning and Becoming in Practice.”

SREE Fall 2014

The Fairmont Washington, DC, United States

The theme for the fall research conference is Common Ground for Practice & Research: Targeted Improvement Initiatives.

HICSS 2015

Grand Hyatt Kauai, HI, United States

The Hawaii International Conference on System Sciences (HICSS) offers a unique, highly interactive and professionally challenging environment that attendees find "very helpful" and an opportunity to share "lots of different perspectives and ideas as a result of discussion."