The purpose of the roundtable session is to learn about cyberlearning-related research projects while engaging with peers. The session will last one hour, and will consist of two rounds of presentations and discussions.
How do the Roundtables work?
Roundtables will be spread throughout the ballroom and meeting rooms. At each table, the presenter will take 12 minutes to speak about their cyberlearning-related research, and will then facilitate a discussion among the table participants for the remainder of the round. After 25 minutes, participants will transition to the second table they chose to hear from an additional presenter and engage in conversation with a second group of participants. Participants pick up tickets for a tables they are interested in at the registration desk when they check in for the conference.
Table Topics and Presenters
See also full descriptions for all roundtables.
- Would playing the African board game Songo result in a collection of literacies? – Rebecca Bayeck
- UbiCoS: A Learning Environment for Supporting Help-Giving across Physical and Digital Contexts – Erin Walker
- What Have We Learned About Complex System Simulations? – Andee Rubin
- Orchestrating Communities of Practice to Advance Research Training – Haoqi Zhang
- Towards Personally-Relevant Learning: Bridging In-School and Out-of-School Learning through Wearable Technologies –
Sharon Lynn Chu - What Makes for a Good Virtual Reality Learning Experience? – Stephen Moysey
- The Co-design of a Social Justice Makerspace: Reorienting Designing for Equity in Makerspaces – Kayla DesPortes
- Learning Engineering: What it is, where it’s going, what it means for cyberlearning and the learning sciences, and how to get involved – Janet Kolodner
- Accessible Cyberlearning Design – Sheryl Burgstahler and Lyla Crawford
- Machine Perception to Model Classroom Dynamics – Jacob Whitehill and Anand Ramakrishnan
- Number Factory: An Adaptive and Inclusive Elementary Math Interactive – Jodi Asbell-Clarke
- Integrating computer science in to science and math instruction – Brian Foley and Joseph Chipps
- Incorporating Cyber Into Any Classroom – Chuck Gardner
- Improving STEAM Learning with an Award- winning Mixed-reality System – Nesra Yannier
- Hip Hop Making as Culturally Sustaining Learning in Computational Contexts – Eli Tucker-Raymond
- Fair Play: Creating Accessible Educational Media for All Learners – Joan Freese
- Evidence for Why a Backchannel Should be Required in Almost All First-Year Courses – Perry Samson
- Co-creating Value to Address Contradictions in Implementation of Digitally Enhanced Pedagogy – Steve Hickman
- The Control-Value Theory of Achievement Emotions and Attritions in MOOCs: Machine Learning Perspectives – Hengtao Tang
- Participatory Cyberlearning Design – Christopher Hoadley
Frequently Asked Questions
How should presenters prepare?
Presenters should be ready to introduce their project to a group of 9 other participants. There will be no projector, just a round table with 10 people. Presenters may want to bring along a few copies of a handout about their project, or of a relevant paper. Or they may want to bring along their laptop with a short video about their work (or a URL of such a video, so the other participants can watch it on their own laptops). Presenters are asked to lead an inclusive and constructive conversation, starting the roundtable session by giving the non-presenting participants at the table a chance to introduce themselves and to state why they chose to join this table.
Who will present?
The program committee picked a the presenters and determined the table topics above based on the information conference participants specified in their applications.
Where does the information about the tables come from?
We asked presenters to fill in a form where they could provide a title and a short description (and optionally a picture) of what they will present.
How will non-presenting participants find a table?
While we pre-assigned presenters to tables, the other participants will choose 2 tables when they register at the conference (by picking up roundtable tickets at the registration desk).