Projects & Spotlights

Browse project awards and spotlights below. Also check out the Cyberlearning Community Report and STEM Showcase Videos (2019 2018, 2017, 2016, and 2015).
Writing a proposal? Check out NSF funding sources, proposal writing resources, and primers on big ideas.

Recent NSF Awards

See also NSF award search results for CFLT – plus CL-themed projects in EHR and CL-themed projects in CISE – as well as NSF Outcomes Reports.

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Project Spotlights

Spotlights illuminate a diverse set of projects funded by NSF. Want us to spotlight your project? Contact CIRCL to contribute your story.

Learning Trajectories for Grades 6-8 Rational Number Reasoning
And interactive learning map, in contrast to a straight disciplinary ...
Interactive Robot for Learning Chinese
RALL-E robots are Chinese-speaking robots that create a safe environment ...
Activity monitor game increases youth fitness
As a result of playing a videogame that syncs with ...
Designing and Supporting Blended Learning Environments
The world is excited about blended learning as a solution ...
Giving Students Feedback on Complex Tasks in Virtual Biology Labs
SimBio is providing immediate feedback on open-ended, higher-order thinking skill ...
Learn About our Complex World through Map-Based Games!
Researchers at The Ohio State University developed GeoGame - Green ...
Head-Mounted Displays in Deaf Education
With a head-mounted display, deaf children can see sign language ...
Revolutionizing Education in Haiti
Open digital resources created at MIT and elsewhere, translated into ...
Understanding Sustainability Through Discovery and Play
Connected Worlds invites visitors to explore issues of sustainability within ...
Linking Superheroes and Technology to STEM Aspirations
This project demonstrates how making these connections during early adolescence ...
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Cyberlearning at NSF

A diverse portfolio of projects are funded by the NSF Cyberlearning Program and other programs at NSF. Below, former NSF Cyberlearning Program Officer Janet Kolodner discusses how to advance the science of learning with technology.