UDL is a research-based framework intended to guide the design of learning technologies that are accessible and effective for all students, including those who are struggling academically and those with special needs.
Cyberlearning spans in-school and out-of-school learning — and these days, a lot of meaningful learning is taking place outside of classrooms.
Computer-based games and virtual worlds provide opportunities for players to think about choices, take action, and see the impact of their decisions in a meaningful context.
Many Cyberlearning researchers know that their work could make a significant positive impact on today’s educational products and practices, if only there were a way to get it out there.
Formative assessment occurs when teachers check student understanding and guide decision making to improve learning.
Learning to explain, justify, critique, etc. are essential skills for today’s citizens, for scientists, and in many other careers. These activities are intrinsically social.
EDM is the use of multiple analytical techniques to better understand relationships, structure, patterns, and causal pathways within complex datasets.
AI techniques can enable educational technologies to better track, adapt to, and support individual learners.
The Learning Sciences is a field of scientific research that developed in the 1980s, from influences which include cognitive science, computer science, information processing psychology, child development, anthropology, and linguistics.
Technology can enhance how students learn when they work with all the students in their classroom to investigate a topic. In commonplace use of web technology, teachers and students share information and may respond to requests for help.