Category Archives: CL17 Gallery Walk

Virtual Human Interaction Lab

This is a station in the Cyberlearning 2017 Gallery Walk. Jeremy Bailenson The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games. Our work is centered on […]

Virtual Reality Blended Learning (VRBL) for Engaging Learners in Evidence-Based Reasoning

This is a station in the Cyberlearning 2017 Gallery Walk. Robert Duncan This project will assess the potential of a new learning genre, Virtual Reality Blended Learning (VRBL), to engage students in disciplinary literacy. Disciplinary literacy refers to the reading skills necessary solve problems in specific domains. For example, historians consider a document’s source, historical […]

Intuitive computational modeling as a method to teach about biological and biochemical processes using Cell Collective

This is a station in the Cyberlearning 2017 Gallery Walk. Tomas Helikar Traditional lecture and textbook-based learning format in life sciences courses makes it challenging for students to fully conceptualize and appreciate the complex and dynamic nature of biological and biochemical processes. We have developed a new learning approach that enables students to build, simulate, […]

Computational Thinking in Zoombinis

This is a station in the Cyberlearning 2017 Gallery Walk. Elizabeth Rowe The Logical Journey of the Zoombinis was the first in a series of three award-winning computational thinking games developed in the mid-1990s. In August 2015, TERC and partners re-launched Zoombinis for tablets and desktops for the commercial market. The Educational Gaming Environments (EdGE) […]

FieldScope: A Platform for Networked Field Science Projects

This is a station in the Cyberlearning 2017 Gallery Walk. Daniel Edelson FieldScope is a turnkey technology platform for networked field studies. As such, it provides simple tools that enable citizen science project organizers to configure a website and mobile app for their project participants to use to contribute geo-referenced data. This functionality makes FieldScope […]

Supporting Contemplative Reading Practice Online

This is a station in the Cyberlearning 2017 Gallery Walk. Yianna Vovides The purpose of this research project is to explore how a web-based crowdsourcing peer assessment solution within a Massive Open Online Course (MOOC) environment could be implemented to support contemplative reading practice. Research Question: Does implementing a crowdsourcing peer assessment solution within a […]

Learning by Teaching Synthetic Peer

This is a station in the Cyberlearning 2017 Gallery Walk. Noboru Matsuda The goal of this project is to advance a theory of learning by teaching. To achieve this goal, we develop a synthetic peer (called SimStudent) that students can interactively tutor and integrate it into an online learning environment for learning to solve linear […]

Liquid-handling Lego robots and experiments for STEM education

This is a station in the Cyberlearning 2017 Gallery Walk. Ingmar Riedel-Kruse We present Lego Mindstorms based pipetting robots that reliably handle liquid volumes from 1 ml down to the sub-μl range and that operate on standard laboratory plasticware, such as cuvettes and multiwell plates. These robots can support a range of science and chemistry […]