Tag Archives: Augmented reality/immersive environments

Common Online Data Analysis Platform (CODAP)

PIs: William Finzer, Daniel Damelin Concord Consortium Award Details, Previous Award Details This project aims to engage students in meaningful scientific data collection, analysis, visualization, modeling, and interpretation. It targets grades 9-12 science instruction. The proposed research poses the question “How do learners conceive of and interact with empirical data, particularly when it has a […]

EAGER: TAEMILE: Towards Automating Experience Management in Interactive Learning Environments

PIs: Jichen Zhu, Glen Muschio, Aroutis Foster Drexel University Award Details A key challenge for interactive learning environments is how to automatically co-regulate “balancing learners” autonomy with the pedagogical processes intended by educators. In this Cyberlearning: Transforming Education EAGER project, the PIs are exploring the use of experience management (EM) to address this issue. They […]

EXP: Exploring the Potential of Mobile Augmented Reality for Scaffolding Historical Inquiry Learning

PIs: Doug Bowman, David Hicks, Jeffrey Ogle, David Cline Virginia Polytechnic Institute and State University Award Details In this Cyberlearning: Transforming Education EXP project, researchers are addressing how and for what purposes Augmented Reality (AR) technologies can be used to support learning of critical inquiry strategies and processes; the question is being explored in the […]

EXP: Transforming World Language Education using Social Robotics

PI: William Johnson, Kino Coursey Alelo Award Details This Cyberlearning Exploration Project explores the potential for social robotics to transform foreign-language learning. The social robot being developed in this project is designed to act as a language partner for students learning a foreign language, in this case those learning Chinese. It augments classroom instruction, providing […]

DIP: Collaborative Research: Mixed-Reality Labs: Integrating Sensors and Simulations to Improve Learning

PIs: Charles Xie, Concord Consortium (Award Details) Jennifer Chiu, University of Virginia (Award Details) This collaborative project is investigating the characteristics of a mixed-reality learning environment that combines the rich context and multi-sensory experiences of a physical lab with the interactive simulations of a virtual lab. The hybrid environment integrates sensors and simulations to bring […]

EXP: Exploring Augmented Reality to Improve Learning by Deaf Children in Planetariums

PIs: Michael Jones, Fred Mangrubang, Eric Hintz, Ron Proctor Brigham Young University Award Details This project is investigating the use of head-mounted augmented reality (AR) to improve learning outcomes among deaf and hard of hearing learners in situations that make learning logistically-challenging for them, specifically presentation situations where there is also some scenario that needs […]

DIP: Interaction Research in Complex Informal Learning Environments

PIs: Stephen Uzzo, Marc Levy, Jan Plass, Eric Siegel, Margaret Honey New York Hall of Science Award Details This project brings together an interdisciplinary team of learning science researchers, game designers, game theory researchers, and environmental scientists to engage diverse audiences in the science of sustainability and sustainable development. Taking its inspiration from Buckminster Fuller’s […]

EXP: Deepening Conceptual Understanding with Hands-on, Augmented-Reality Experimentation

PI: David Johnson, Kirsten Butcher University of Utah Award Details This project team, led by a learning scientist and a computer graphics and augmented reality expert are working together to design a new kind of science laboratory environment that uses augmented reality (AR) to make invisible scientific phenomena visible and continuously reinforce the conceptual principles […]