CL17 Gallery Walk

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At the Gallery Walk, participants can explore different project stations to experience demonstrations, interactives, posters, videos, and/or artifacts from project work.

The gallery walk will take place in the evening of the first conference day, during the reception, from about 5:30pm to 7pm. (Presenters will set up their stations between 4:45pm and 5:30pm on that same day.)

Who will present?

The program committee picked a set of presenters based on the information conference participants specified in their applications.

I’m presenting, where’s my station?

Gallery Walk stations are set up in Ballroom D and in the Pre-Function Area. Each station consists of a table. Each table is labeled with the presentation info. Stations will be set up starting at 4:45 pm. To find your station quickly, go to the registration desk at 4:45 pm and ask for the precise location, or just walk through the rooms and look for the table labeled with your info.

I requested a poster board, how big will it be?

If you specified that you would like to present a poster, your station (i.e., your table) will come with a table-top poster board of size 48 inches wide by 36 inches tall.

I requested a power outlet, will it be there?

For those stations for which power was requested, we will provide an outlet at the table.

I’m going to present, how should I prepare?

While some stations might include a demo with interactives, some might show a video or software demo on a laptop, and yet others might involve all of those features. In general, the more interactive, the better.

During the Gallery Walk, expect conference participants to walk up to your station, carrying along some food and drinks, and expect some noise from nearby stations.

Note: No projection equipment, screens, or video displays will be available during the Gallery Walk. If you require such equipment, you are responsible for bringing and storing your own equipment.

Gallery Walk Stations

The Gallery Walk consists of the following project-related stations:

  1. Graspable Math: Dynamically Linking Multiple Representations and Revealing Flexible Strategies – Erin Ottmar
  2. A Sequenced Multimodal Learning Approach to Support Students’ Development of Conceptual Learning and Representational Competence – Alejandra Magana
  3. ELASTICS: Embodied Learning Augmented through Simulation Theaters for Interacting with Cross-Cutting Concepts in Science – Robb Lindgren
  4. PlayFlu: A Kinesthetic Approach for Teaching about the Importance of Vaccination – Nirit Glazer
  5. Social Robots: How Becoming an Active User Impacts Students’ Perceptions – Amy Eguchi
  6. Liquid-handling Lego robots and experiments for STEM education – Ingmar Riedel-Kruse
  7. An adaptive system for guiding open-ended problem-solving: The Invention Coach – Catherine Chase
  8. Learning by Teaching Synthetic Peer – Noboru Matsuda
  9. Enabling and Transforming Collaboration around Web-based Instructional Videos – Larissa Schroeder
  10. Supporting Contemplative Reading Practice Online – Yianna Vovides
  11. FieldScope: A Platform for Networked Field Science Projects – Daniel Edelson
  12. Computational Thinking in Zoombinis – Elizabeth Rowe
  13. Intuitive computational modeling as a method to teach about biological and biochemical processes using Cell Collective – Tomas Helikar
  14. Virtual Reality Blended Learning (VRBL) for Engaging Learners in Evidence-Based Reasoning – Robert Duncan
  15. Virtual Human Interaction Lab – Jeremy Bailenson
  16. ClassInSight – David Gerritsen
  17. Purdue C Design Labs: Making robotics accessible for everyone – Karthik Ramani
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