Category Archives: CFLT-EXP

EXP: Exploring Augmented Reality to Improve Learning by Deaf Children in Planetariums

PIs: Michael Jones, Fred Mangrubang, Eric Hintz, Ron Proctor Brigham Young University Award Details This project is investigating the use of head-mounted augmented reality (AR) to improve learning outcomes among deaf and hard of hearing learners in situations that make learning logistically-challenging for them, specifically presentation situations where there is also some scenario that needs […]

EXP: CTSiM: Fostering Computational Thinking in Middle Schools through Scientific Modeling and Simulation

PIs: Gautam Biswas, Douglas Clark, Pratim Sengupta Vanderbilt University Award Details This project’s investigation is at the nexus between scientific thinking, computational thinking, modeling as an investigative endeavor, and visual programming tools. The PIs are infusing middle-school science with efforts to promote computational thinking, doing that through making modeling a more significant part of science […]

EXP: Deepening Conceptual Understanding with Hands-on, Augmented-Reality Experimentation

PI: David Johnson, Kirsten Butcher University of Utah Award Details This project team, led by a learning scientist and a computer graphics and augmented reality expert are working together to design a new kind of science laboratory environment that uses augmented reality (AR) to make invisible scientific phenomena visible and continuously reinforce the conceptual principles […]

EXP: Collaborative Infographics for Science Literacy (CISL)

PI: Joseph Polman University of Colorado at Boulder Award Details The project builds on an existing citizen journalism activity to investigate how to use collaborative critique and construction of infographics to foster high school students? science literacy and engagement. Foundations are in sociocultural approaches to human action and learning, using the notions of mediated action […]

EXP: Developing Citizen Scientists Through Face-to-Face and Networked Learning Opportunities

PI: Brigid Barron Stanford University This research project is investigating how networked technologies can generate excitement and expertise development among middle school students learning to become citizen scientists. The investigators are partnering with “Vital Signs,” a citizen science networked system located in the State of Maine, linked statewide to schools and accessible not only to […]

EXP: Educating Teens to Understand Personal Health (GET-UP)

PIs: Cynthia Ching, J. Bruce German University of California-Davis Award Details This team is creating a new kind of video-game, one that incorporates the changing characteristics of the person playing the game into the game play itself. This provides game players (learners) with an alternate perspective on their own capabilities and the effects and impacts […]

EXP: Learning in the Making: Studying and Designing Makerspaces

PIs: Erica Halverson, Kimberly Sheridan University of Wisconsin-Madison Award Details This project takes an ethnographic and design-based approach to understanding how and what people learn from participation in makerspaces and explores the features of those environments that can be leveraged to better promote learning. Makerspaces are physical locations where people (often families) get together to […]

EXP: Constructing Multimedia Artifacts Using a Video Repository

PIs: Carolyn Maher, Cindy Hmelo-Silver, Grace Agnew, Susan Golbeck, Marjory Palius Rutgers University New Brunswick Award Details This PI team is investigating three aspects of the use of video in education: i) how people learn with video, ii) the role of technology in supporting use of the vast corpora of video generated by decades of […]

EXP: Mobile, Movement, and Math

PIs: John Black, Frances Nankin, Sandra Sheppard Teachers College, Columbia University Award Details The project team is integrating the stories, characters, math content, and research of New York’s public television station’s (WNET), Cyberchase multimedia project with Teachers’ College’s research on embodied cognition theory and gesture-base simulation games to create two mobile application prototypes to be […]